Players can score fantasy points for your squad each round, based on their performance metrics. The player must be in your run-on 15 players squad (or be subbed into the game) to be eligible to score points towards the H2H match.
Points scoring options are divided into Core and Optional methods as defined below. Optional scoring methods are enabled during competition creation.
Points are configurable by the competition manager during setup, but we recommend the following values for most engaging gameplay.
Core Points Scoring
These options are permanently enabled by the game model. It is possible to set a scoring option to zero to effectively disable any particular scoring method or tier though. Recommended scoring values are shown.
Points per Goal – 8 pts
Points per Goal Assist – 2 pts
Points per Shot on Target – 1 pt
Points per Goal Save – 1 pt (Goalkeeper Only)
Points per Clean Sheet – 2 pts (Goalkeeper & Defenders Only)
# Note: player has to have played more than 75 minutes of the game to qualify
Points for Passes – Tiered
| Accurate Passes | Points |
|---|---|
| 10 + | 0 pts |
| 20 + | 0 pts |
| 30 + | 1 pts |
| 40 + | 2 pts |
| 50 + | 3 pts |
| 60 + | 4 pts |
Defensive Bonus
This is optional but recommended to enable. They apply to every player on in your run on team, including bench players. Obviously, some positions are less likely to acheive these statistics in a game.
A bonus 2 pts is awarded to the player if the total of Intercepts, Tackles & Blocks > 3 in any one game. There is no limit on how the points combination arises from each statistic.
Eg. 2 intercepts + 2 tackles + 0 blocks = 4 = DFB achieved
Progress scores are displayed mid round so you can track your teams progress on the H2H match results page.
Note that scores are subject to change, after finalisation of results 24 hours post round.
Next -> Fantasy Team Competition Table